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Who is Billy Roper?
An author of both fiction and nonfiction books, Billy Roper is a former high school and junior high History, Civics, Economics, and Geography teacher. He has been a candidate for public office, a lifelong political activist, leader, and spokesman. Mr. Roper has a Bachelor’s degree in History and Political Science and a Master of Liberal Arts degree in History with a specialty in Anthropology. He currently resides with his wife, stepson, and other animals in what will become New America. Mr. Roper is the Coordinator of The ShieldWall Network.
Email Me: roper_billy@yahoo.com
StormFront: BillyRoper
Mailing Address: P.O. Box 1937
Mountain View, AR 72560
What is The ShieldWall Network?
The ShieldWall Network is a White Nationalist prepper's organization. Our goal is to recognize, anticipate, and prepare for the coming balkanization of America. When the United States fragments due to increasing division and polarization, racially based ethnostates will rise as successors to fill that vacuum. The ShieldWall Network is creating real-world affiliations now in order to be ready for that inevitability in the near future. Read more at 'The ShieldWall Network' above.
News and Political Commentary
America Falling: The Coming Civil War
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When Voting Still Matters.
Game designer follows popular trend to tap into American’s growing obsession with the coming civil war.
Forget Risk. A new board game simulates the first year of a hypothesized first year of a near-future civil war across the lower forty-eight United States. Players can command either the red (Right Wing) or blue (Left Wing) forces in multiple campaigns. The game also allows the possibility of pop-up separatist forces in different regions and representing different ideologies, from the Republic of Texas and the Islamic State in America to New Jerusalem, Aztlan, La Raza, Aryan Nation, LGBTQ Rainbow Coalition, New Afrika, and Ecotopia, along with several others.
Description from the publisher:
Predicting the imminent collapse of the United States is a journalistic and academic commonplace as old as the republic itself. In fact, the first op-ed pieces on that theme began appearing in newspapers–both within the country itself and elsewhere around the world–before the ink on the first copy of the constitution was even properly dry back in 1787. The genre even had a name: “declinism.”
Similarly, the reasons given for that supposedly inescapable fall have generally always–from the late-18th century to the present–been divided into three categories: ethno-racial conflict, class conflict, or some mixture of the two. America Falling enables two players to simulate the entire first year of a hypothesized near-future civil war–brought on by whatever is your own favorite reason–across all of the lower-48 states.
One player commands the conservative “Red” forces while the other leads the liberal “Blue” forces. The rules also allow for the possibility of local separatist movements erupting independently of those two main factions, including: The Republic of Texas, The Islamic State in America (ISIA), New Jerusalem, Aztlan, La Raza, Aryan Nation, New Afrika, Ecotopia, and The LGBTQ Rainbow Coalition. Several represent pro-White interests, and other openly racial organizations.
Conflict can take place with conventional armaments as well as Weapons of Mass Destruction. Cyberwarfare is a constant.
No two games will set up or play exactly alike. The initial territorial division between the two sides is based on major cities (chosen randomly) rather than on whole states.
Game mechanics recreate the inescapable dilemmas of fratricidal struggle inherent at the start of every civil war. The keynote centers around the fact one military has suddenly become two. That means things previously taken for granted–chain of command, supply, political loyalties, etc.–have become uncertain. Nothing can be depended on; for instance, movement allowances among the same type of units may vary by as much as a factor of 12.
Play moves rapidly back and forth during each turn, one “action” at a time, in any order the players choose: enter reinforcements from off-map areas; regroup previously devastated units; move a friendly force; attempt to subvert an enemy force to defect to your side; launch a conventional, cyber or WMD attack; move your capital or attempt an airpower surge.
In the end, victory hinges on the balance between control of key terrain and accumulated demoralization within the factions.
Admin
Read Next →
News and Political Commentary
One Year’s Warning.
News and Political Commentary
Now We Are Engaged in a Great Civil War?
News and Political Commentary
When Voting Still Matters.